Game Theory for Everyday Decisions
Game theory without the math: twenty everyday situations — salary talks, group projects, shared fridges, pricing wars — decoded as games. Learn to spot the trap you're standing in, read where the other side will rationally land, and change the payoffs so cooperation stops being naive and starts being smart.
Based on Game Theory by Bitecards Originals (2026)
In this deck
The first 3 cards are free. The rest unlock with a subscription.
- 01 · The Basics
The Prisoner's Dilemma
Why smart people betray each other
- 02 · The Basics
Zero-Sum vs Positive-Sum
Is the pie fixed, or can it grow?
- 03 · The Basics
The Nash Equilibrium
Where the game comes to rest
- 04 · The Basics
Dominant Strategies
The move that wins no matter what
- 05 · Cooperation
The Shadow of the Future
Tomorrow disciplines today
- 06 · Cooperation
Tit-for-Tat
Nice, firm, forgiving, clear
- 07 · Cooperation
The Tragedy of the Commons
Everyone's property is no one's problem
- 08 · Cooperation
The Stag Hunt
The big win needs everyone to show up
- 09 · Conflict
The Game of Chicken
Two players, one cliff
- 10 · Conflict
Credible Commitments
Strength through fewer options
- 11 · Conflict
The Ultimatum Game
Fairness is part of the payoff
- 12 · Information
Costly Signals
Talk is cheap; proof is expensive
- 13 · Information
Screening
Make them reveal themselves
- 14 · Information
The Winner's Curse
Congratulations — you overpaid
- 15 · Coordination
Coordination Games
Nobody cares which — everybody cares that we match
- 16 · Coordination
Focal Points
Where strangers meet without a word
- 17 · Strategy
Backward Induction
Start at the ending
- 18 · Strategy
First Mover or Second?
Timing is a strategy, not a personality
- 19 · Strategy
Mixed Strategies
Be reliably unpredictable
- 20 · Strategy
Change the Game
Don't play better — play a better game
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